Introduction
Shamed for nigh on two centuries, the family
of Gauri had been viewed in infamy for the misbehavior
of one ancestor, who was brought forth in front
of his peers and used as target practice for
his peers. Such disgrace was not taken lightly
by the dwarves of the period, and Smauli, the
4th descendant in the line of Gauri since The
Shaming had dedicated his life to reducing the
families of others to such pitiful states. Now
was his twelfth year of competition he had put
to shame over a thousand competitors, and his
family name was spoken with pride and boastfulness.
While such avenging of his family name had given
him fame, he had built a large line of enemies,
and as the new century brought forward many
advancements in many fields, such as food preparation,
Smauli had never expected to be done in by a
mysterious blender accident.
Disclaimer
All characters in Dorfball are fictional. Any
resemblance is purely coincidental. Do not ingest
in combination with any other medications.
Dorfball is a very lag sensitive game. It is
an unabashed twitch fest that is more for chuckles
and unusual tactics than anything else. If you
have a slow connection or can't stand games
like it, please, don't play. If you're not having
fun, then Dorfball is not for you. If you are,
cool... it's functioning as designed.
Badlands is still making Myth II maps, so move
on to those if you hate Dorfball, and leave
it for those who like cheap humor and have fat
pipes.
What
is Dorfball
Dorfball had its beginnings in strength training
exercises, most of which involved throwing increasingly
large rocks at hapless captive ghols. Alas,
the supply of targets was seldom sufficient,
and most dwarves grew tired of it long before
their throwing skills had peaked. It wasn't
until an enterprising instructor sent an errant
student out to serve as a target that the game
known as Dorfball was conceived.
Over the years, the game grew in popularity,
both as a training exercise and as a diversion
from the ceaseless conflicts with the Ghols.
In those early days, when there were plenty
of real enemies to satisfy the dwarven bloodlust,
games usually ended with one team having been
pummeled into unconsciousness, as opposed to
oblivion.
But now, in the days following the Great War,
such releases are uncommon. Dwarven society
demands some great challenge for its warriors,
and in the new Dorfball leagues, enriched with
new arenas and magically enhanced balls, many
find competition and glory.
Of course, more than a few find something considerably
more unpleasant.
The
Units
Dorfball appeals to a wide range of dwarves,
which is why you'll see teams made up of different
groups of them. For the sake of simplicity,
there are four types of dwarves in standard
Dorfball:
- Normal
Dwarves - Durable and well rounded, these
white bearded troopers have good range and
great accuracy, and are a mainstay of any
force. Consider these the warriors of your
Dorfball team.
- Fast
Dwarves - Quick on their feet, and still
good with a ball, these blonde bearded dwarves
can't take the same punishment as their kin.
Still, their speed can be crucial at times...
they are the ghols of your Dorfball team.
- Tough
Dwarves - Slower than the others, these
black bearded dwarves can suck up punishment
and ask for more. They also have longer throwing
range than their kin, but less accuracy. These
are the thrall of your force.
- Doctor
Dwarves - The red bearded Doctor is a
special unit who can upkeep your force indefinitely.
With effectively unlimited healing, he can
unfreeze paralyzed units and heal damaged
ones indefinitely, and is no slouch when it
comes to the game itself. However, he is limited
to Grey balls, and can only heal himself to
around 50%... take good care of him.
All dwarves also increase in accuracy and throwing
speed as they gain experience. A dwarf with
three kills is far more lethal than one with
none, and you'll find that a veteran dwarf is
a deadly weapon. Take good care of your units,
and they'll take good care of you.
The
Balls
At this point, I would like to remind people
that "balls" is actually the plural form of
"ball", which is a spherical object usually
used in games. So when I say "blue balls", I
mean two or more spherical game objects colored
blue. So get your sick minds out of the rut
I have sunk into.
To pick up a ball, click on it. To throw a ball,
click on your target. To throw a special ball
(ie. any ball other than a Grey Ball), use your
special attack key. A dwarf can carry several
Grey Balls and one special ball at a time, so
sometimes it pays to arm up before you hit the
front.
All that aside, here's a few of the balls you'll
encounter:
- Grey
Balls - Grey balls are the standard weapon
in Dorfball. They do a minimal amount of damage,
and little else. A dwarf can carry several
of these, and starts out with one.
- Red
Balls - These dangerous balls are benign
on their own, but if left long enough will
expire and call down an airstrike that can
turn the tide of a battle in one explosive
moment. If it vanishes in a puff of red smoke,
run.
- Orange
Balls - A highly useful ball for eliminating
a pesky opponent, the Orange ball inflicts
a lot of damage on impact, enough to almost
kill a full health dwarf. Mind you, there's
little to keep a surviving opponent from picking
it back up and returning the favor...
- Green
Balls - These balls are unique in that
they aren't very useful in killing your opponent,
but very much so in keeping your opponent
from killing you. A Green ball repels most
projectiles near it, including incoming balls,
throwing off the aim of your opponent. Beside
a Green ball is one of the safest places you
can stand...
There are, of course, several other balls to
play with, and some balls work best in combination
with others. Try a Green and a Black ball sometime...
Some
Gameplay Tips
No matter what game type you're playing, Dorfball
usually comes down to wiping out the other team.
Careful use of special balls and teamwork can
decimate your opponent, so play smart, not hard.
Often, a dwarf can just run to a safe area and
heal up if you don't finish the job quickly.
As with an archer battle, you will have better
results if gang up on and pummel a dwarf. Load
up two or three dwarves, and then choose a target
and concentrate on him. Tough dwarves will take
a lot of beating, but normals and especially
fast dwarves will crumple quickly. On that topic,
target dwarves in the reverse order: Fasts first,
because they're easy to kill and the experience
is helpful, then Normals, and finally Toughs.
And, of course, ding the Doctor whenever possible.
Also, a fully loaded dwarf is much more useful
on the front line than one with one or two balls
(stop it!). Take the time to load up before
you advance on the enemy... two or three Normals
tossing a volley of six balls each can be devastating.
On the defensive side, keep your dwarves back
under cover unless you need them. There is almost
no reason to have a Fast dwarf on the front
fighting, unless he's all you have left. Save
them for the purpose they were intended for.
Tough dwarves should also hang back, since they
have the greater range and can ding the enemy
from afar. Make good use of your Green balls
too, by placing them in such a way as to deflect
enemy balls from a safe area.
As for special balls, be smart with them, don't
just throw them the instant you get them. For
example, using an Orange ball on a full health
dwarf is just silly--he can run back and heal
up. And throwing a Red ball right beside a dwarf
may sound like it will work, but odds are that
dwarf will just pick it up and throw it back.
Try throwing that Red ball somewhere the enemy
can't pick it up again, and where bouncing satchels
will spread out a bit before detonating. And
as mentioned before, a Black ball becomes much
more lethal if a Green ball is sitting right
beside it, blasting it in the direction of the
enemy...
When playing with more than one dwarf, sometimes
it helps to keep all but one dwarf safely back,
so that you can concentrate on one unit at a
time. It's silly to run up with three dwarves,
and leave two of them standing motionless in
clear enemy fire while you run the third around
loading up.
And finally, DODGE!
Have fun...
KNOWN
ISSUES
Dorfball is not a perfect product... it is built
on an engine designed to handle something completely
different. While we've tried to work out all
of the bugs we could, a few persist despite
our best efforts.
- Lag
Sensitivity - Dorfball is a twitchy sort
of game, and a bit of lag can really screw
things up for you. Nothing we can do about
this... that's just the nature of the internet.
- Phantom
Grey Special - Once you've picked up a
full load of grey balls, it is possible to
pick up one more, which goes into your special
slot. When you throw this ball, it will immediately
expire and vanish, which is an odd quirk of
the Myth II engine. Unfortunately, we couldn't
figure out how to fix it, and due to the way
unit ammunition is handled, we couldn't keep
the dwarves from picking them up and placing
them in the special slot.
- Out
of Bounds Netgame Balls - Some arenas
were never designed with ball games in mind...
these were added later, and you can blast
a ball out of player reach fairly easily.
This is unavoidable at times, but is very
lame... Dorfball is a map designed for friendly
competition, and if you're playing against
someone who blasts balls out of the area on
purpose, well, there's nothing we can do about
wanks. Of course, you could still win by killing
the entire enemy team...
If solutions to any of these issues are found,
we will promptly fix and address them with an
update to the Tagset. In the meantime, we hope
you are able to play around these bugs and still
enjoy Dorfball! |
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